Video games and films may not seem to have much in common at first sight but these two industries are incredibly intertwined. The pop culture aspects of the video game industry unmistakably leak into the movie sector but their different technologies are also passed from one area to the other. For as long as video games have been around they have sought to emulate people, places and imaginary lands. This can also be said of cinema and they both work with the same goals in mind when it comes to world-building. Even the most everyday items can be recreated in digital form from simulators to bingo. Video gaming enjoys a huge following online with new technology that makes the experience even more real (visit this site for list of sites that offer the newest bingo games).
Motion capture is one of the biggest shared technologies between these two industries. In both sectors it is used to give characters the most realistic look and anamorphic features possible. Ealing Studios is one of the leading venues to use this technology but a huge portion of their clients are in the video game industry. Andy Serkis, who is probably the leading motion capture actor in the world, runs his company the Imaginarium from this location. He rose to fame thanks to his portrayal of Gollum in The Lord of the Rings series and coaches new actors through the process. He worked on the game Ryse: Son of Rome, with actors used to provide the finesse that the Xbox One designers desired. He stated that in previous generations the gaming world could only wish to resemble cinema but in recent years this had shifted.
Many of the technologies that the game industries were picked up by early adopters of the latest motion capture features. This has led to some competition between the two, as they strive to create more fantastic and lifelike features. Even television shows like Game of Thrones have been using this technology, as it can now be captured quicker than ever. The process by which this is achieved uses a motion capture suit, which is covered by tracking balls. These are then used by filmmakers and game makers to assess the way in which actors move and change them into other characters. This has become even more intricate in recent years, one movie that takes this to the farthest degree is The Hobbit, which had Benedict Cumberbatch on all fours doing dragon expressions. Where this technology leads next and which sector is the first to adopt it, remains a mystery at present but the games industry are making terrific leaps with new pieces of kit. Virtual reality, for example, is very much owned by the game industry but there is the potential to enjoy movies there too. There could even be a unification of these two industries as they create something between a game and a film.